![]() ![]() You usually get to choose between three, normally new techniques, health upgrades, attack upgrades or some other weird way to progress upward through this demon-filled abattoir. ![]() This further feeds into the speed and fluidity of Rising Hell’s gameplay flow, too.Īlong with all this crunchy, explosive fluidity, you have upgrades that are similar to other games of the ilk. Stand still too long and it feels like a waste. This small but nuanced system drives you forward at a relentless pace to make sure you get the most out of this shiny new murder toy. Initially, I thought they were based on usage but shortly after I realized that they were time-based. You have special upgrades as with any good roguelite but in Rising Hell you also have artefact weapons which only last a small amount of time. Related Content – The Best Indie Games on the PlayStation 4 Rising Hell Launches You Upwards at A High Pace You can chain these attacks together too to constantly propel yourself upwards with each bloody corpse like a rocket-powered demon-slaying god. Sounds weird right? It certainly felt weird initially but then it becomes second nature. ![]() What really excels with this system though is the fact that your jump is an actual attack. You have three characters that all behave differently but your starting character just uses his fists. Once you get used to it, it seeps upward through each stage, in a chain of exploding red pixels. Rising Hell’s combat system is like melting butter. As you double jump, wall jump and tackle environmental hazards you will sometimes even forget what kind of game it is, until you inevitably die and have to start from scratch. In a way, at times, Rising Hell feels more akin to a platform game than a roguelite. It’s frantically brisk, addictively fluid and the way you ascend each demon-filled stage feels very unique for the genre. ![]() The gameplay flow and the speedy nature of which Rising Hell plays is its main draw. Rising Hell PS4 Review Rise, Slay and Escape Hell ![]()
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